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MEDIA ARTS
"Media Arts involves creating representations of the world and telling stories through communications technologies such as television, film, video, newspapers, radio, video games, the internet and mobile media.
Media Arts connects audiences, purposes and ideas, exploring concepts and viewpoints through the creative use of materials and technologies.
Like all art forms, media arts has the capacity to engage, inspire and enrich all students, exciting the imagination and encouraging students to reach their creative and expressive potential." (source: ACARA retrieved from http://www.australiancurriculum.edu.au/thearts/Rationale-Aims/mediaarts)
http://www.australiancurriculum.edu.au/the-arts/introduction
"Media Arts involves creating representations of the world and telling stories through communications technologies such as television, film, video, newspapers, radio, video games, the internet and mobile media.
Media Arts connects audiences, purposes and ideas, exploring concepts and viewpoints through the creative use of materials and technologies.
Like all art forms, media arts has the capacity to engage, inspire and enrich all students, exciting the imagination and encouraging students to reach their creative and expressive potential." (source: ACARA retrieved from http://www.australiancurriculum.edu.au/thearts/Rationale-Aims/mediaarts)
http://www.australiancurriculum.edu.au/the-arts/introduction
Media Yr 8-10 Learning sequences & tasks
Media, Culture & Identity
media term overview
Consider
Collect
Construct
Communicate
Digital photography portfolio
Making: Production Ideation exercises, software tutorials, photography project
Responding: Critical analysis: sample analysis Investigation: Photographic journal, blog, history Wk 1 History of photography Wk 2-3 Elements of photography - Assessment: Photographic project, present final images in an InDesign Document or Word Publishing Layout wk 4-7 Show process - students provide evidence of their ideas from a 'brief' provided. Planning of shots, re-shooting, development in postproduction and final images. Students must annontate their processes in a journal (hard copy or electronic). Students must provide a title that explains what messages are implicit in their final images. Students will be encouraged to use manual camera settings to gain an understanding of aperture and shutter speeds etc. wk 7-10 Students will compile an e-folio via weebly or another format to display their best photographic works from pin-hole camera to painting with light. (example of painting with light is at the top of this page). A Journal and/or Blog will also be required to be handed in. |
Film Critical Analysis: pre-productionwk1 Complete prior knowledge quizz online
wk2 Watch powerpoint presentation of mise-en-scene, discuss elements mise-en-scene and examples. (click on good cop bad cop image on left for presentation) wk 2-3 Students watch sample excerpts of two movies "The sixth sense" and "Citizen Kane" Discuss in groups - write on butchers paper and pass on to the next group to add their thoughts. One representative from each group reports back to the class about their observations.Elements of mise-en-scene are discussed and why they made these choices. wk4 Watch Lego Movie - Students complete worksheet (click on button below) wk2-5 Assessment: Student blog - 5 minute Reflection completed every week (click on blog image below) |
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'15 second movie'
wk6 Produce with a group a 15 second movie about 'my style'. For example; Show us your best moon walk. Show us, in 15 seconds. You can use a camera, mobile phone, ipad, laptop or pocket camcorder.
wk6-9 Discuss, develop and refine media production skills and story principles. Group work: working in groups of two or three
consider - planning / collect - shooting / construct - editing / communicate - ideas, stories. It must have four scenes - beginning, middle (2 scenes) end. Length of each scene: 5 seconds. Camera angles per scene: at least 3 different camera angles.
wk6-10 Blog reflection.
wk 10 Classroom presentation.
wk6 Produce with a group a 15 second movie about 'my style'. For example; Show us your best moon walk. Show us, in 15 seconds. You can use a camera, mobile phone, ipad, laptop or pocket camcorder.
wk6-9 Discuss, develop and refine media production skills and story principles. Group work: working in groups of two or three
consider - planning / collect - shooting / construct - editing / communicate - ideas, stories. It must have four scenes - beginning, middle (2 scenes) end. Length of each scene: 5 seconds. Camera angles per scene: at least 3 different camera angles.
wk6-10 Blog reflection.
wk 10 Classroom presentation.
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Culture Jamming Subversive Advertising
Semester 2 wk1 Introduce the concept of 'culture jamming'
Culture jamming is a form of subvertising. Many culture jams are intended to expose apparently questionable political assumptions behind commercial culture. Common tactics include re-figuring logos, fashion statements, and product images as a means to challenge the idea of "what's cool" along with assumptions about the personal freedoms of consumption.
http://www.urbandictionary.com/define.php?term=culture%20jam
wk2-8 In groups of three create an advertisement that employs subvertising.
wk9 Present to the class.
Subvertising is a portmanteau of subvert and advertising. It refers to the practice of making spoofs or parodies of corporate andpolitical advertisements.[1] Subvertisements may take the form of a new image or an alteration to an existing image or icon, often in a satirical manner. A subvertisement can also be referred to as a meme hack and can be a part of social hacking or culture jamming.[2] According to AdBusters, a Canadian magazine and a proponent of counter-culture and subvertising, "A well produced 'subvert' mimics the look and feel of the targeted ad, promoting the classic 'double-take' as viewers suddenly realize they have been duped. Subverts create cognitive dissonance. It cuts through the hype and glitz of our mediated reality and, momentarily, reveals a deeper truth within." (retrieved from http://en.wikipedia.org/wiki/Subvertising)
Semester 2 wk1 Introduce the concept of 'culture jamming'
Culture jamming is a form of subvertising. Many culture jams are intended to expose apparently questionable political assumptions behind commercial culture. Common tactics include re-figuring logos, fashion statements, and product images as a means to challenge the idea of "what's cool" along with assumptions about the personal freedoms of consumption.
http://www.urbandictionary.com/define.php?term=culture%20jam
wk2-8 In groups of three create an advertisement that employs subvertising.
wk9 Present to the class.
Subvertising is a portmanteau of subvert and advertising. It refers to the practice of making spoofs or parodies of corporate andpolitical advertisements.[1] Subvertisements may take the form of a new image or an alteration to an existing image or icon, often in a satirical manner. A subvertisement can also be referred to as a meme hack and can be a part of social hacking or culture jamming.[2] According to AdBusters, a Canadian magazine and a proponent of counter-culture and subvertising, "A well produced 'subvert' mimics the look and feel of the targeted ad, promoting the classic 'double-take' as viewers suddenly realize they have been duped. Subverts create cognitive dissonance. It cuts through the hype and glitz of our mediated reality and, momentarily, reveals a deeper truth within." (retrieved from http://en.wikipedia.org/wiki/Subvertising)
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Visual Arts in Digital Media
Arts Dialogue - Intercultural exchange Asialink Arts Residency
produce online gallery and online broshure
http://www.flash-gallery.org/ (Free application to create a slideshow for your website)
http://www.flickr.com/photos/andriymarkin/4284827502/ (Example Flash Gallery created and uploaded to Flickr. More sample online galleries here http://tokyofashion.com/photos
Arts Dialogue - Intercultural exchange Asialink Arts Residency
produce online gallery and online broshure
http://www.flash-gallery.org/ (Free application to create a slideshow for your website)
http://www.flickr.com/photos/andriymarkin/4284827502/ (Example Flash Gallery created and uploaded to Flickr. More sample online galleries here http://tokyofashion.com/photos
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Anime design
Design your own character - Yuruchara - cartoon mascot.Yuruchara; anime-style cartoon mascots that represent various prefectures of Japan. They can be seen on posters, broshures, websites that offer visitors a fun and inviting symbol of the area.
As a group select two colours for your character. Base these colours on your favourite city.
Your mascot can be hand drawn or use software InDesign, Word publishing template or online software ie. http://flipnotestudio.nintendo.com/ to create a poster.
As a design team (groups of 3 or more) choose two colours for your character based on your groups favourite city. Decide on the characteristics (personality-likes/dislikes, animal/plant/fantasy etc)
Create a poster of your groups character - this can be online with software or on hard copy.
Design your own character - Yuruchara - cartoon mascot.Yuruchara; anime-style cartoon mascots that represent various prefectures of Japan. They can be seen on posters, broshures, websites that offer visitors a fun and inviting symbol of the area.
As a group select two colours for your character. Base these colours on your favourite city.
Your mascot can be hand drawn or use software InDesign, Word publishing template or online software ie. http://flipnotestudio.nintendo.com/ to create a poster.
As a design team (groups of 3 or more) choose two colours for your character based on your groups favourite city. Decide on the characteristics (personality-likes/dislikes, animal/plant/fantasy etc)
Create a poster of your groups character - this can be online with software or on hard copy.